![]() Even if you prefer one style for no reason, the BiS might be another just because of the stats of the particular items. ![]() The only big deal is hammers/greathammers having the interrupt on the autoattack while being slower. Originally posted by Tiomasta:There's actually not a lot of significance between different styles of 1hand melees and 2hand melees, they always have an innate difference but it still comes down to just using whatever the best thing for you that you've found so far. Mainhand wand and offhand pistol (to make a Focus build that still can use most gun&bow-only skills, but mixing a wand with a pistol doesn't let you execute) Shotgun (actually a very unique 2hand ranged because of the huge knockback plus blind chance added to every WeaponDPS skill, and an autoattack like the cannon) Bow/crossbow styles (2hand ranged, longest autoattack range) Staff (for ShockingOrb-centric builds only, the staff passive is actually a downgrade from the wand passive) Double wand for the wand passive, but wand+shield is still more worth it (claws are actually not important for Berserkers because Berserkers can and should already be getting the Shred Armor passive anyway, all styles are good) (FlameHammer/Emberquake builds and general melee builds are actually better with 2handed than with shield, because the HeavyLifting stun chance does pass to WeaponDPS skills like those which is a big deal, and what the game doesn't tell you is that you can't roll for any shieldblocks while Forcefield is still alive anyway) Going from good builds only, the used weapon styles are: ![]() There's actually not a lot of significance between different styles of 1hand melees and 2hand melees, they always have an innate difference but it still comes down to just using whatever the best thing for you that you've found so far.
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